While everyone is preoccupied with the nostalgia of the Final Fantasy 7 remake, an even earlier Final Fantasy is celebrating its 30th birthday. Released on April 27, 1990, Final Fantasy 3 introduced the job-change system, and pushed the limits of what a game could do in those days.
Square Enix has released a new interview with game creator Hiromichi Tanaka about the development of Final Fantasy 3. With two Final Fantasy games already under their belt, and game carts increasing in storage space, the team wanted to push the envelope with Final Fantasy 3. “We had learned how to make good use of the NES, plus carts had gotten to megarom data sizes that were about double that of FFII,” Hiromichi Tanaka said. “So we were making FFIII with the mentality of pushing the amount of data that can be packed into these carts to its utmost limits.”
Tanaka also explains how they went from the story-heavy FF2 to the mechanics-dominated FF3. “That’s because Mr. [Akitoshi] Kawazu wasn’t involved,” he explained. “When Mr. Kawazu creates stories, they have a certain distinctive characteristic to them, so his involvement often has a tendency for that game to be remembered as story-heavy.”