The third-person ‘looter-slasher’ Godfall was featured during Sony’s State of Play, and we got an in-depth look at many of the game’s systems. This was accompanied by PS5 footage that showed the game in action. Game director Keith Lee outlined gameplay details, and specifically the how the weapon class system works.
Lee reiterated that there will be no micro transactions in Godfall and that the game features co-op with up to two other players. The game is both gear-driven and skill-based, and has an armor upgrade system that revolves around what are called valor plates.
The State of Play presentation had specifics on how the weapons system works in Godfall, which is centered around five weapon types: Longsword, Dual Blades, Polearms, two-handed Warhammer, and two-handed Greatswords. Each weapon represents a class that has its own set of skills and abilities that cater to a certain playstyle. Regardless of class, Godfall is said to emphasize offense and aggressive play. What’s consistent across the different classes is the shield, available to all–it’s not just for defense either as it has its own unique skillset with abilities like a wave attack and counterattacking.