With Grand Theft Auto 6 reportedly in early development, everyone is talking about what will surely end up being one of the biggest games of the next console generation.
We’ve already talked about some of the locations we could see in Grand Theft Auto 6, but as Grand Theft Auto fans know, the timeline of a GTA game is sometimes even more important than its location or protagonist. From the infamous ’80s-inspired Grand Theft Auto: Vice City to the incredible trip back to the ’90s that Grand Theft Auto: San Andreas sent us on, some of the best Grand Theft Auto games have been defined by the era in which they were set.
What about Grand Theft Auto 6, though? While just about everything concerning GTA 6 is somewhat speculative at this point, a series of persistent rumors and reports point to five distinct timelines that could be the subject of the next Grand Theft Auto game.
1. Modern Day (Post-Grand Theft Auto 5)
We’ll start with what seems to be one of the most popular and persistent Grand Theft Auto 6 timeline rumors.
The origins of this rumor are a little difficult to trace, but one of the earliest reports stems from an old “leak” that suggested Rockstar was playing with the idea of setting Grand Theft Auto 6 in modern-day Liberty City. That same report hinted at a grittier atmosphere, which was compared to The Wire, and more of a gameplay emphasis on building a criminal empire. Subsequent rumors have suggested a similar tone, but the idea that GTA 6 will be set in the modern era has died down a bit in popularity.
But a modern-day game makes sense. Grand Theft Auto 5 was an absurdly popular title that has reportedly sold over 120 million copies to date. Making Grand Theft Auto 6 a chronological follow-up to GTA 5 is a logical move that would also allow Rockstar to release a new version of Grand Theft Auto Online that doesn’t alter the existing build’s aesthetics or design too much. We’re not saying there’s much consistency to the Grand Theft Auto Online universe, but at this point, there is a sense of continuity within the confines of the content it offers.
Speaking of continuity, the mainline GTA games since Grand Theft Auto 3 have all taken place in a more modern setting. While Rockstar doesn’t seem as interested in releasing GTA “spin-offs” these days, the notable timeline jumps in the modern GTA era have typically been limited to such games.
2. The 1970s and 1980s
In terms of popularity, no Grand Theft Auto 6 timeline rumor is more noteworthy than the idea that it will take place sometime during the 1970s and 1980s.
This rumor dates back to one of the most widespread GTA 6 leaks, which claimed that the game was being referred to internally by Rockstar as “PROJECT AMERICAS.” That same report alleged that GTA 6 would be split between the 1970s and 1980s and would focus on the drug trade happening between Vice City and some GTA-style variation of Rio de Janeiro. That version of the game has been compared to series like Narcos and will reportedly lean heavily on the idea of things changing over time.
Honestly, we’d love nothing more than to learn that all of those rumors are true. Not only have fans been begging for Rockstar to return to Vice City (and, by extension, GTA: Vice City‘s incredible soundtrack), but setting some of the game during the 1970s and some of it in a place like Rio de Janeiro is the perfect way to mix things up while offering a bit of fan service.
Furthermore, such a setting would allow Rockstar to embrace the slightly more serious tone of Red Dead Redemption 2 while still taking advantage of the inherent “fun” and nostalgia of that time period.
3. Multiple Timelines
There’s a theory that the next Grand Theft Auto game will jump between many different time periods. There is some disagreement regarding what, exactly, that means, but at a minimum, it’s been suggested that the game will include more flashback-style sequences such as what we saw at the beginning of Grand Theft Auto 5. Others have argued that the game could go so far as to feature a ton of chronological hops that span decades worth of storytelling.
Oddly enough, there is some precedent for that last idea. As Kotaku explains, the nature of Grand Theft Auto Online has basically turned Grand Theft Auto into a chronological anomaly. As we said, GTA Online‘s nature means it doesn’t really have to adhere to any kind of chronology, but the freedom of not sticking to one timeline could be very appealing to Rockstar.
Again, there’s also the possibility that Red Dead Redemption 2 was a preview of the kind of ambitious stories Rockstar wants to tell with these games. If that is the case, then we can hardly think of a more ambitious concept than telling years’ worth of crime stories.
4. The 1960s
An old report first suggested that Grand Theft Auto 6 could occur in London during the 1960s. While the source is somewhat sketchy, it’s hardly the only time that we’ve heard this rumor. Rockstar Games co-founder and former vice president Dan Houser indicated that the team was interested in doing a Grand Theft Auto game set in London and that GTA games weren’t necessarily tied to America. Of course, we already knew that the last part was true since Rockstar released an expansion for the original Grand Theft Auto that was not only set in London but took place during the 1960s.
Would Rockstar really return to 1960s London? That probably depends on whether or not the studio has an idea that would justify this departure. A new GTA game set in the ’60s would actually be kind of fascinating. First off, the soundtrack for a ’60s GTA game is basically guaranteed to be amazing. Second, we actually don’t see many crime stories in video games that emphasize that era (compared to other eras). Rockstar would have the opportunity to flex its creative muscles in such an environment.
5. The 2000s
The final GTA 6 potential time period is based on two factors. The first is the aforementioned rumor that the next mainline GTA game will be set in the present day. The second is an old quote from a 2018 GQ UK interview in which Dan Houser suggested that it would be difficult to release a GTA game in the present day due to “intense liberal progression and intense conservatism.” He also suggested that so many things would be “straightforwardly beyond satire” and that the usual GTA references would be “out of date within two minutes” because of the speed everything is moving at.
Houser is no longer with Rockstar, but it’s possible that some of his ideas linger within the walls of the studio. If that is the case, then it’s not out of the question to suggest that Rockstar could be interested in choosing a more modern setting — such as the 2000s or the 2010s — that isn’t explicitly set in the current decade.
Granted, that’s not the most exciting idea out there, but it could allow the team to get away with more and not risk dating Grand Theft Auto 6 by trying to include tons of topical references that may be out of date by the time the game is actually released.
Mobile game controllers without buttons are monstrosities you can buy now
Ask almost anyone you know and they’ll probably agree: all good controllers have at least one button. Who might disagree with that? No one you should trust — plus the several manufacturers, including well-known brands like Anker and HyperX, that have started making controllers for your phone that don’t have any buttons at all.
These strange new gadgets won’t make controlling games via on-screen controls any easier, though they’re not completely pointless for people who play PUBG and some other mobile hits that don’t have official controller support.
Anker’s PowerCore Play 6K controller is essentially a $36 6,700mAh power bank that’s molded into the shape of a controller grip. Look all you want and you won’t find a single button. But Anker, having gotten its start making affordable power banks, leans in on the battery side of things, so you don’t have to worry about running low while you game.
That 6,700mAh of extra juice should give your phone two to three refills’ worth of charge, and it supports up to 15W output to Android phones via its USB-C port and up to 12W to iPhones or any other device you’d want to charge with its USB-A port. Given that playing games can make your phone run hot, it has a built-in fan to pull the heat away. That’s neat, but I think I’d like some buttons please.
HyperX’s ChargePlay Clutch is another controller-shaped device that is only concerned with keeping your phone topped up and making it more comfy to hold while you game. Unlike Anker’s, this one supports Qi wireless charging in addition to wired charging.
Plus, the 3,000mAh battery on the ChargePlay Clutch is attached magnetically and can be removed, which is a nice touch since I can’t imagine too many people would want to carry around a boomerang-shaped battery when they aren’t gaming. This one is $59.99, and that’s a lot for a controller without buttons. But, if you value its removable battery in place of Anker’s built-in fan, it might be worth checking out.
As I mentioned before, these grips do have different designs that prioritize more than just battery life, especially for those who mainly play games that don’t have solid native controller support. If you want to see some of the other monstrosities on Amazon, just search “radiator gamepads” and prepare to see some amazing art renders, like this one below that shows your phone blasting off.
Granted, some of these options from brands I’d never heard of actually go a step further than Anker or HyperX’s grips by bundling in a power bank, a cooling fan, and triggers on each side that press on your phone’s screen for you just by clicking them in. (Buttons, what a concept!) As fundamentally limited as some of these faux controllers with few, or no, buttons are, there’s currently no other controller on the market that can match the intensity of this model that features realistic pistol grips and triggers.
These grips seem like they were made for a different time. This sort of thing would have been a delight 10 years ago when phones started ballooning in popularity and console-like games first started to legitimize Android and iOS as gaming platforms.
They make less sense now, when Google Stadia and Microsoft’s xCloud are poised to bring true console-quality experiences with complex button schemes to phones that work with controllers like the Xbox One and DualShock 4 via Bluetooth. Plus, gamepads like PowerA’s XP5-X attach to your device with a sturdy phone clip, supply a comprehensive button layout, and provide extra juice all at the same time. If you want elegance, Razer’s Kishi has you settled there, though admittedly at a higher cost.
Hyper Scape release date, PS4 and Xbox launch time news and cross-play latest
Ubisoft is launching its latest team shooter this week, and it looks like there’s plenty of interest surrounding the Hyper Scape release date on PS4, Xbox One and PC. While still a new product, the development team have already run an open beta for the Battle Royale game on PC, offering an early look at gameplay. Since then, the beta has been shut down and now gamers who enjoyed the initial experience just have a few hours to wait until the full experience arrives.
HYPER SCAPE RELEASE DATE AND LAUNCH TIMES NEWS
The Hyper Scape release date has been set for Tuesday, August 11, across PS4, Xbox One and PC.
So while only PC players could enjoy the open beta, the full Hyper Scape launch will be available on a number of leading platforms.
The only downside to today’s release is that Ubisoft hasn’t provided much in the way of when the game will be available to play.
From what has been shared so far, the Hyper Scape release time has been set for around 9am EST in the United States, or 2pm BST, if you live in the UK.
There doesn’t appear to be a way to pre-load the yet on consoles, meaning that will be an extra step to complete on launch day.
It’s unclear if Ubisoft will be launching Hyper Scape after the usual PlayStation Store update or not, so gamers will want to keep an eye out for the latest news shared on the game’s official social media pages.
WILL HYPER SCAPE SUPPORT CROSSPLAY DURING SEASON 1?
August 11 will see the launch of Hyper Scape Season 1, which will contain new content and a fresh Battle Pass to unlock.
It will also feature cross-progression, meaning gamers will be able to use one account to play the game across PS4, Xbox One and PC.
All your items will stay locked to that one account, but it doesn’t look like Hyper Scape Cross-Play will be available in August.
According to Ubisoft Cross-play will be available in a later season of Hyper Scape, so there’s no release window for the feature yet.
A further guide on this week’s Hyper Scape release day launch can be found below, courtesy of Ubisoft:
“Season 1, titled “The First Principle,” will introduce new limited-time game modes, a new weapon and hack, new features for Crowncast (Hyper Scape’s interactive Twitch extension), and provide insight into the lore and universe of Hyper Scape.
“Season 1 adds a new gun, the Dragonfly, and new hack, Magnet, for a total of 11 weapons and 11 hacks, each of which can be fused up to four times into increasingly powerful versions.
“The First Principle will also introduce new limited-time game modes, a new in-game Melee event (which makes all melee attacks instantly lethal), and both a free and premium 100-tier Battle Pass.
“The game’s PC Open Beta runs until August 2, and thanks to cross-progression, any items you’ve unlocked – either through the in-game shop or the current 30-tier Battle Pass – will carry over to the console version when the game officially launches.
“Thanks to the Crowncast Twitch extension, you can progress your Battle Pass by watching Twitch streams even if you haven’t played the game on PC, and you will get any rewards you’ve earned when you sign in to Hyper Scape on console for the first time. Crowncast itself will see the addition of a new feature in Season 1: The Kudos feature will now allow viewers to react to exciting (POG) moments in chat by using Bits to generate a visual effect that appears in a streamer’s game.”
FIFA 20 DOWN: EA server troubles hit reported on PS4, Xbox and PC
EA Servers are down tongiht, according to gamers trying to play the likes of FIFA 20 on PS4, Xbox One and PC.
Issues started being flagged by fans at around 10pm BST and continue to affect online multiplayer experiences, like FIFA Ultimate Team.
No announcement has been shared yet via the official EA Help social media accounts, but a new update is expected within the hour.
For now, it’s unclear what has caused tonight’s outage or how long it might affect EA servers across PS4, Xbox One and PC.
One user reports: “Server is down in Switzerland. No notifications, no messages, nothing. Simply doesn’t connect. How odd…”
Another adds: “I love playing a single player game (ME Andromeda) and not being ABLE to play unless I want to risk NOT getting a trophy because you have to be connected to EA’S SERVERS for a trophy to pop.
“I can’t connect. Yet my PS4 and everything else is online.”
The good news is that reports of a server outage have started to drop, meaning that EA services could be back online very soon.
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