Halo Infinite Dev Responds To Concerns About Graphics, Also Confirms No Paid Loot Boxes

The first Halo Infinite campaign footage was released during the July 23 Xbox Games Showcase, and people commented that the graphics left something to be desired. In a new blog post, developer 343 Industries responded to the concerns, stating that the company is trying to make a more “classic”-looking game, while also acknowledging the studio still has work to do to make Halo Infinite look better before launch. The blog post also touched on how Halo Infinite will approach microtransactions.

Regarding the graphics, 343 said there are multiple issues at play here, including the overall art style and the visual fidelity. For the art style, 343 is moving back to the “legacy” look of the original Halo trilogy. The company said it’s doing this based on the feedback surrounding Halo 4, Halo 5, and Halo Wars 2, which had more modern-looking graphics.

“With Halo Infinite, we’re returning to a more ‘classic’ art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses,” 343 said. “This translates to a more vibrant palette, ‘cleaner’ models and objects with less ‘noise,’ though it doesn’t mean less detail. While we appreciate this may not be everyone’s personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world.”

Continue Reading at GameSpot