Developer Infinity Ward has confirmed that Call of Duty: Modern Warfare will get a large update introducing new content later this week on PC, PlayStation 4, and Xbox One. This includes the return of an old franchise map, which is available to play right now. Hardhat, which was last seen in 2011’s Call of Duty: Modern Warfare 3, has been added to Modern Warfare’s 24/7 multiplayer playlist. It is a close-quarters map made for fast-paced skirmishes, but with enough sightlines for long-range fire as well. This should make it particularly challenging and ensure that teams make use of multiple loadouts. Without doing so, they risk leaving themselves open to ambushes or sniper fire.
[Update: The new update is out now, introducing both this and the new Aisle 9 map to the game, alongside other changes to both it and Warzone. You can read about everything new in the full Call of Duty May 18 update patch notes. The recent patch has also made various balance changes, as well as introduced new elements to the battle royale Warzone–including finally opening the vaults.]
What is old is now new with the return of the Hardhat map.
Of course, Hardhat is not the only addition to Modern Warfare this week. The studio added a new Gunfight map to multiplayer, as well as the “Ghost Pack Contingency” bundle that includes two new weapon blueprints, and more.
The Best Gaming Keyboard (May 2020): Razer, Steelseries, Logitech, HyperX, And More
Keyboards are an unavoidable part of the 21st century. We hammer out texts on our phones, mash the WASD keys while testing out a new keymapping for Escape From Tarkov, and type out personal details to fill out forms on our laptops. And if you do a lot of typing, you may as well buy a great keyboard that can make it fun to write the next great novel and make you a better gamer, however slightly. With so many great games available on PC–and major hits like Cyberpunk 2077, Marvel’s Avengers, and more on the way–it’s worth investing in a good keyboard for gaming.
When it comes to finding the right keyboard and mouse setup, you have to know what you want. Some like their keyboards small, flat, and quiet, while others prefer the tactile key switches, larger profile, and satisfying sounds of a mechanical gaming keyboard. High-end keyboards get more elaborate every year, too, which means there are more factors, like keyboard backlighting, ergonomic design, N-key rollover, and response time to think about.
If you’re serious about your gaming experience on PC, especially for action-heavy games like shooters or real-time strategy games, then a dedicated, mechanical gaming keyboard can come with a host of advantages. Mechanical keys can provide better ergonomics for increased comfort over a membrane keyboard, making them a better purchase in the long run; every key switch can provide a more defined (and potentially faster) response time due their better key switches, to make sure you know you did the thing; with a good backlight, they can potentially play host to an extravagant light show that might let you know when something bad (or good!) is happening in your game.
Ghost Of Tsushima’s Jin Is The Only Playable Character
Following a State of Play livestream that focused on Ghost of Tsushima, Sony content communications manager Justin Massongill followed up with Sucker Punch creative directors Nate Fox and Jason Connell with fan questions and posted the answers on PlayStation Blog. In the interview, Fox and Connell reveal that Jin is the only playable character in Ghost of Tsushima and–though you will have a choice in how he fights–there are aspects of his story that cannot be influenced.
“Jin is the hero of this story,” Fox said. “Players are there, each step of the way, guiding Jin as he transforms from the honorable Samurai he was brought up to be, into the Ghost that Tsushima needs him to become.”
Though you can customize Jin’s armor and fight as either a confrontational samurai or stealthy ghost, Jin’s weapon of choice won’t change. “Jin’s katana is incredibly important to him,” Connell said. “It’s also his main weapon of choice from beginning to the end of the game. There are ways to improve this weapon, both the stats and the appearance.”
Get The Official Tim Sweeney’s Office Zoom Background
GameSpot’s Play For All kicks off on June 1 and, alongside coverage of the biggest gaming announcements of the summer and daily charity livestreams, we’re going to be delivering interviews with developers, publishers, execs, and more. To kick things off, we’re pleased to reveal that the first of these interviews will be with Epic Games’ Tim Sweeney and Kim Libreri.
Hot off announcing Unreal Engine 5 and showing it running on Sony’s PlayStation 5, Sweeney and Libreri sat down with GameSpot to talk about Epic’s impressive new development engine, what it means for the video game industry, how it will create bridges into other forms of entertainment, and, of course, what it means for Fortnite.
They also discuss the Epic Games Store, which has gained considerable ground in an area of game distribution that has, historically, been dominated by Valve’s Steam store. All that, along with a variety of other topics are discussed, so you’ll want to tune in and watch.
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