Torchlight 3 Deepens Customization With New Forts System And Player Housing

Formerly Torchlight Frontiers, Torchlight III for PC is a more traditional sequel to the original games, moving away from the original incarnation’s online-only focus. Set for release sometime in 2020, the third game retains the focus on the loot-driven isometric action-RPG gameplay where you’ll slay monsters and grow in power with your chosen class. Though it’s fully playable offline, it still features some of Frontiers’ more clever innovations, which come in the form of more in-depth online gameplay and opportunities for player creativity.

In the latest trailer for Torchlight III, we get to see the game’s newest feature known as Forts, which are player-made strongholds that can be customized and upgraded throughout your campaign. While it’s the space where you can improve your equipment, you can also decorate the space and fill it up with items found on your journey–much like how so many are amusing themselves in Animal Crossing: New Horizons. Before the reveal, we had the chance to speak with project lead from Echtra Games, Tyler Thompson, about the game’s new feature, along with the reception from following the game’s re-reveal.

“The general reception to the reveal of the new name really took us by surprise,” said Thompson. “As we were developing the game, we saw that it was veering closer to a more traditional sequel, as opposed to the online game we were developing. It wasn’t a pressure [from above] type of thing, it just sort happened as we were working on the game. When we decided to reveal the new name sometime in January, we figured it was best to bundle many of the new changes we’ve made to the game alongside the announcement of the change. When we did all that, I gotta say it was a pleasant surprise to have such a positive response. In some ways, we don’t feel that the name change affected the game, the name change came after all [the work we did on Frontiers]. Some people make a big deal about it not being an MMO anymore, but we did that because we felt it wasn’t that fun, we had to make the game fun, and so we went to what worked with Torchlight, and we couldn’t be happier with the game.”

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