2020’s new Assassin’s Creed game is called Valhalla and it transports you to The Viking Age to play as Eivor, the leader of a group of Viking raiders, who stumbles into the evolving conflict between the two groups that will one day become the Assassin Brotherhood and Templar Order. As an action RPG that sees you control someone who believes in the Norse gods, there does seem to be parallels between Assassin’s Creed Valhalla and 2018’s God of War. However, Ubisoft isn’t worried about retreading the same ground as SIE Santa Monica Studio’s game.
“God of War is great–yeah, I’ve played it,” Assassin’s Creed Valhalla narrative designer Derby McDevitt said when asked about the game in an interview with GameSpot. “It’s fantastic. I wouldn’t say we’re too worried because most games, when they touch this topic, they actually skew very heavily towards the mythology. So that’s the front-facing feature–you play God of War so you can go punch Baldur in the face, meet all these characters, and travel to fantastical environments.”
He continued: “Very few games actually treat the Norse Viking experience as historically grounded. I think the urge is to always immediately lead with the mythology stuff, but we really want you to feel like you’re living in the Dark Ages of England, that you’re exploring the Roman ruins left behind 400 to 500 years earlier by the Romans and the remnants of the Britannic tribes before that and even the Saxon Pagans before they all converted to Christianity.”